Axle HD 5450 LP 512MB
Jun 26th, 2010 | By JaredFirst out of the gate is the suite of 3DMark benchmarks, while a synthetic benchmark they are widely considered the standard for comparing video card and system performance. Synthetic benchmarks don’t necessarily translate to real world performance, but give us a good comparison between cards with a standard scoring system. First I ran 3DMark06 on stock settings and then moved on to 3DMark Vantage. I ran Vantage on the following presets at default settings; Entry, Performance and High.

I pretty much knew going into this review the HD 5450 is not a gaming card and the Futuremark benchmarks prove that out.
Next on the block is Furmark. Furmark is an OpenGL benchmark that renders a large ring of fur to stress and test the GPU. Here I ran at a resolution of 1920×1200 with 0 MSAA.

As you can see the HD 5450 struggles with Furmark achieving an average of only 5 frames per second.
The final benchmark for this chapter is with Lightsmark 2008, a realtime global illumination and penumbra shadows enabled benchmark. Natural lighting makes artificial graphics life-like. Computers get faster, but rendering more polygons doesn’t add value if lighting looks faked, so insiders know that the next big thing is proper lighting aka Realtime Global Illumination. Typical workloads in realtime rendering will shift. Lightsmark simulates it. Global Illumination renders often take hours. Is your computer fast enough for realtime?

In Lightsmark we pretty much see the same situation played out in comparison to the HD 5670 as in the previous benchmarks.
That wraps up the synthetic benchmarks, now we’ll throw some real games into the mix.